This environment is a personal exploration of combining stylized forms with realism. I aim to create visually appealing scenes that tell a quiet story through mood, lighting and composition. The design takes inspiration from ancient ruins and man-made structures reclaimed by nature, with a focus on atmosphere over complexity.
All assets were modeled in Blender using a modular workflow. Textures were drawn from polyhaven and some were drawn or painted with a mix of hand-painting and procedural techniques to achieve a stylized yet realist look.